Reverse-engineered MMO preservation archive

Tales of Eternia Online

An offline-extracted reference for Namco's discontinued MMO: equipment, enemy classes, NPC atlases, battle-action scripts, maps, audio, and container-format research preserved from the original client.

Recovered corpus 7 decoded container families BNKD / IDTB / ICND / TDAB / CRSD / NNTB / ATDT
3,125Item icons
2,722Equipment IDs
4,805Enemy classes
180NPC entries
1,668Battle actions
6,779Action parts
27,498Texture atlases
50Zones with minimaps
7Container formats RE'd

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About this archive

Structural archive of what shipped in the recovered client. Seven container formats fully decoded, every static asset surfaced. Combat numerics (HP, levels, damage, drops, XP) have not been found in the recovered client corpus and were likely server-authoritative on Sigma's now-dark servers. See About for the full breakdown of what's recoverable and why.
ContainerFilesStatusWhat it gave us
BNKD2789✅ end-to-end27 498 texture PNGs (NPC bodies, environments, atlases)
IDTB2✅ end-to-endSymbolic-name registries for everything
ICND1✅ end-to-end3 125 64×64 item icons in 34 categories
TDAB1✅ end-to-end1 668 battle-action scripts (anim+sound+effect+move)
CRSD1✅ end-to-end460-row character / asset registry: id → symbolic name → .atd + .cpd filenames + type code
NNTB1✅ end-to-end290-entry resource-alias map (5 zone-mark variants share one bundle)
MAPI / MAPD312✅ minimap atlases extracted50 main maps · 93 minimap cells rendered as PNGs
ATDT/PKDF/CPDT990✅ format decodedContent-hash manifests (negative result — no stats data)
SMS23🟡 untouched (optional)Japanese item / skill name strings — translator exists in main-arc
AMD28❌ untouchedSmallest sibling-bundle group — completionist target