Reverse-engineered MMO preservation archive
Tales of Eternia Online
An offline-extracted reference for Namco's discontinued MMO: equipment, enemy classes, NPC atlases, battle-action scripts, maps, audio, and container-format research preserved from the original client.
Recovered corpus
7 decoded container families
BNKD / IDTB / ICND / TDAB / CRSD / NNTB / ATDT
3,125Item icons
2,722Equipment IDs
4,805Enemy classes
180NPC entries
1,668Battle actions
6,779Action parts
27,498Texture atlases
50Zones with minimaps
7Container formats RE'd
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About this archive
Structural archive of what shipped in the recovered client. Seven container formats fully decoded, every static asset surfaced. Combat numerics (HP, levels, damage, drops, XP) have not been found in the recovered client corpus and were likely server-authoritative on Sigma's now-dark servers. See About for the full breakdown of what's recoverable and why.
| Container | Files | Status | What it gave us |
|---|---|---|---|
| BNKD | 2789 | ✅ end-to-end | 27 498 texture PNGs (NPC bodies, environments, atlases) |
| IDTB | 2 | ✅ end-to-end | Symbolic-name registries for everything |
| ICND | 1 | ✅ end-to-end | 3 125 64×64 item icons in 34 categories |
| TDAB | 1 | ✅ end-to-end | 1 668 battle-action scripts (anim+sound+effect+move) |
| CRSD | 1 | ✅ end-to-end | 460-row character / asset registry: id → symbolic name → .atd + .cpd filenames + type code |
| NNTB | 1 | ✅ end-to-end | 290-entry resource-alias map (5 zone-mark variants share one bundle) |
| MAPI / MAPD | 312 | ✅ minimap atlases extracted | 50 main maps · 93 minimap cells rendered as PNGs |
| ATDT/PKDF/CPDT | 990 | ✅ format decoded | Content-hash manifests (negative result — no stats data) |
| SMS2 | 3 | 🟡 untouched (optional) | Japanese item / skill name strings — translator exists in main-arc |
| AMD | 28 | ❌ untouched | Smallest sibling-bundle group — completionist target |